Statistics / Mr. Hansen |
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Name:
____________KEY____________ |
Test
on Chapters 13 and 14, Version 1
Instructions and Scoring.
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1. |
The owner of a bakery
claims that her loaves have weight that is normally distributed with mean
16.2 oz. and s.d. 0.8 oz. |
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(a) |
Assuming that this is true,
fill in the following chart for an SRS of 250 loaves. Give all answers to 3
decimal places, and verify that the percentages add to 100% except for
possible rounding errors. |
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Weight |
%
expected (probability) |
Number
of loaves expected |
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less than 15 oz. |
6.681 % |
16.702 |
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(b) |
What do
the expected number of loaves add up to? 250 |
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(c) |
Here are some observations
for the SRS of 250 loaves. |
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Weight |
Observed
frequency |
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less than 15 oz. |
8% |
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Conduct a goodness-of-fit
test, showing all steps. Is there evidence to refute the baker’s initial
claim? |
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Let p1
thru p6 = expected
frequencies for 6 bins as shown based on assumption of N(16.2, .8). |
2. |
Researchers are interested
in the relationship between GPA and time spent playing video games for
students at Bali High School. Specifically, they wish to know whether video
gaming time can be used as a predictor of GPA. The following data came from an
SRS of students: |
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GPA |
Video
Gaming Time (Hrs./Wk.) |
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2.4 |
6 |
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(a) |
Describe the relationship
between the variables, using words that indicate the context of the problem.
Provide at least one diagram and at least one piece of quantitative evidence
to support your claim. |
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(b) |
Using video game time as a
predictor of GPA, state the line of best fit as a mathematical model in which
variables are defined. |
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(c) |
Interpret the slope in part
(b) in the context of the problem, using words such as “video gaming time”
and “GPA.” Your answer should make sense to someone who has studied little or
no statistics. |
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(d) |
Compute a 95% confidence
interval for the slope of the linear regression model. |
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(e) |
Perform a significance test
for the proposition that the true slope is positive. Show all steps. |
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(a) |
There is a strong positive linear relationship (r = 0.855) between hours/wk. spent w/
video games and GPA. A residual plot [should be shown here] reveals no
obvious pattern to doubt the validity of the linear fit. |
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(b) |
yhat = 1.219885
+ .2195957x, where x = hrs./wk. of video gaming and yhat = predicted
GPA |
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(c) |
slope = b1
= .2195957 Þ For each
additional hr./wk. of video gaming, the linear model predicts an
increase of .2195957 GPA units, more than a fifth of a letter grade. [For
full credit, you must use the word “model” or “predicts.”] |
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(d) |
sb1 = b1 / t = .2195957/4.370378 = .050246 |
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(e) |
Let b = true
LSRL slope |
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(e) |
ALTERNATE METHOD |
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[Proceed as before with
assumptions. Then, instead of stating t
and p, simply refer to the C.I.
previously calculated in (d).] |